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Using Image Maps
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Using Image Maps - Step-by-Step

Tutorial 
Using Image Map Software (WebMapper)

 

  Run WebMapper

It will look like this:

Please notice the various areas:

  1. Menu area where you can save your work, and draw 3 kinds of shape (rectangle, circle, or free-hand)
  2. Image area – where your working image will appear
  3. Behaviour area – where notes on how each shape behaves are displayed later

Step 2  Name your graphic file

You must also make up a name for your image map and give an URL for those areas not specified by your shapes.

Step 3  Draw the first shape

After clicking on the rectangle tool, draw a rectangle around the "Page1" area. This triggers an automatic dialog box shown below.

{short description of image}

Fill this dialog box with the relevant information. Leave "What is the Target Frame…" blank unless you are using frames on your site.

Step 4 Map your first area

Notice that the area round "Page1" is now covered with a red lattice. This signifies a hot-spot for our image map. Details of how this "hot-spot" will behave are contained in the behaviour area.

 

Step 5  Map all other areas

Please note the following:

  1. There are different shapes available to draw
  2. Each shape drawn is signified by a red lattice
  3. You can review or edit the hot-spots created

Note: Drawing a free-hand shape is easy. However, you must right-click to tell WebMapper that you are finished drawing your shape!

Step 6  Insert the Code

Click on the Globe Icon to bring up this dialog box. You can then cut the code, and paste it into your web page.

Warning: Remember to have your image map in the same folder as your web page.

Step 7  Preview your Image Map

OPen your web page in a broswer. Notice that the cursor changes to a hand when you are "hovering" over a hot-spot. Congratulations! Your image map is complete.